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Until the Bitter End Game 3

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Campagne en cours Temps restant : 25 jours et 15 h (fin le 17/11/2026)

Fonds récoltés : 777 €

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Welcome to  Until the Bitter End,  a World War 2 wargame.  This is the third and latest game in the series and a print and play game for solitaire and two-players. This is a standalone game in my series of WW2 print and play games. You don't need to have played the first games - everything is included (you simply need to print it all out and need a regular six sided dice and a pencil). 

The game is quick to setup and play, it takes around 30 minutes to play a game and requires very little space.

Example of the game setup ready to play - one of the smaller scenarios on just one map, with only a few counters needed

The game sets a small squad of American Airborne against their German enemies in a series of small skirmish scenarios. The game's counters (or chits) each represent an actual soldier with the gameplay being in the thick of man-to-man combat.

Game Contents

This is a print and play game with the PDF containing all the rules, scenarios, maps, player aids and counters required to play. You'll need to print them out, mount the maps and counters to card and provide your own pencil and a regular six sided dice. We have kept the maps and counters to a few sheets (of either Letter or A4 size) so very inexpensive and quick to print out and mount. 

Some of the US Counters
Some of the German Counters

The game comes complete with:

  • 10 US  & 10 German Infantry Counters 
  • 6 Maps (each map is approx 40x24cm/15.5x9.5inches)
  • Full Rule Book
  • Scenario Book featuring Introduction Scenarios and over 8 complete Scenarios for both two player and Solitaire.

(For owners of the previous games this game will feature over half of the counters are new art, all new maps and new scenarios)

You don't need a lot of counters to play!

Maps

The game comes with 6 geomorphic maps where scenarios use one or more maps in different configurations.

In this example 4 maps have been positioned for one of the larger scenarios:

Example of one the larger 4 maps scenarios

Below are a couple of examples of the maps that comes with the game (I am working on the remaining 2!)

Map 1
Map 3

How the Game Plays

For players of the first game this game uses the very latest ruleset and is the same as the first game. You do not need to have played or own the first Until the Bitter End game to play and enjoy this game!

As the game uses the same ruleset from the first game the videos here are from the first game and fully cover this game.

The game can be played 2-player with one player playing as the US Airborne and the other player playing as the Germans. The game can also be played Solitaire with the player playing as the US Airborne against the German AI. For gamers familiar with Solitaire wargames this game uses a random chit-pull mechanic (as detailed in the video).

The game is played in a number of Turns. In each Turn the player(s) randomly picks a Pull Chit from the mug and activate their Infantry. The Game Turn ends when all the Pull Chits have been removed from the cup.

The player whose this Pull Chit this force belongs to can now Activate one Infantry Counter. In activating the Infantry Counter the player can choose from several Actions such as Firing against the enemy, moving, charging into close combat, applying first aid or attempting to fix a jammed weapon.

Click HERE for a video where I describe the turn in a 2 player turn.

Combat is simple and effective without needing buckets of dice. Players must establish range, line of sight and any modifiers. 

Click HERE for a video where I describe the core shooting game rules and mechanics.

 Close combat is particularly brutal and decisive with the playing be able to declare charges into combat.

Click HERE for a video where I describe how the close combat rules work in the game.

Snap Fire is a defensive fire mechanic where your Infantry Counters can fire on moving enemy counters.

Click HERE for a video where I describe how the Snap Fire rules work in the game.

Finally, the game features a unique mechanic in the shape of Bravery Points. These can be used to force the enemy to re-roll a dice against one of your Infantry Counters, but should you loose you will have less Bravery Points for the rest of the game.

Click HERE for a video where I describe how the Bravery Points rules work in the game.

Solitaire Game

The Solitaire takes the key gameplay from the two player game such as Combat Resolution and Movement etc and layers in specific Solitaire rules, AI for the opposing German forces and special Solitaire scenarios.

For an overview of the Solitaire game please watch the video HERE.

The Solitaire game features a full and simple AI to handle the opposing force, that will take you step-by-step to which order the enemy counters should be activated and their actions.

Click HERE for the first video where I describe how the enemy AI rules work in the Solitaire game.

Click HERE for the second video where I continue to describe how the enemy AI rules work in the Solitaire game.

Click HERE for a complete turn game example.

Pledge Levels - Additional Print 'n' Play Games

In addition to this game there are also a variety of Pledge Levels that include our other Print & Play wargames. 

Pledge Add Ons

You can also include the other Print & Play wargames as Add Ons to your pledge if you want to include specific game selections that are different to the Pledge Levels. 

You do not need to include Add Ons for the games that are included in your Pledge Level.

Don't hesitate to ask any questions about Pledge Levels or Add Ons.

User Reviews

"This is easily my top WWII wargame" (Until the Bitter End)

"The AI works nicely & isn't as predictable as many solo AI's" (Until the Bitter End)

"Excellent Solitaire game" (The Road Chosen)

"I found that my wondering what would happen next in the game to be a lot like watching a thrilling movie" (Would Be Aces)

"It's very small, inexpensive, beautiful and is a truly low-complexity game" (Until the Bitter End)

Below are full details for each game:

Until the Bitter End - Infantry Game 1 

This game features British and Axis Airborne and was the first game in the series. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/until-the-bitter-end

and the boardgamegeek entry is:

https://boardgamegeek.com/boardgame/256021/until-bitter-end

Until the Bitter End - Infantry Game 2

This game sets a small squad of American Airborne against their Axis enemies in a series of small  skirmish scenarios. The game is suitable for two player and solitaire. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/until-the-bitter-end-us-airborne

and the boardgamegeek entry is:

https://boardgamegeek.com/boardgame/284849/until-bitter-end-us-airborne

Until the Bitter End - Tanks Game 1

This is the third game in the Until the Bitter End series and the first that focuses, solely, on tank (and other armoured fighting vehicles) battles. This is  a print and play game for solitaire and two-players. This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

Until the Bitter End - Tanks Game 2

This is the forth game in the Until the Bitter End series and the second that focuses, solely, on tank (and other armoured fighting vehicles) battles, set in the Eastern Front. This is  a print and play game for solitaire and two-players. This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

Until the Bitter End - Tanks Game 3

This is the fifth game in the Until the Bitter End series and the third that focuses, solely, on tank (and other armoured fighting vehicles) battles in the Battle of the Bulge. This is  a print and play game for solitaire and two-players. This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/until-the-bitter-end-tanks-battle-of-the-bulge

Spearhead: Hell On Wheels

A WW2  print and play tactical wargame where you are in command of a group of 3 US tanks in brutal and intense tank combat in enemy-occupied territory. 

You must lead your tanks, through unforgiving terrain, finding and then engaging the enemy in fierce fire fights. You must defeat any encountered enemy tanks and forces, whilst meeting the objectives as you cross the map. 

This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/mattwhite-wargames/spearhead-hell-on-wheels-tank-battles-in-normandy

Saving Angels

A WW2 solitaire World War II print and play wargame set in the Philippines during World War II, you are in command of a group of American Paratroopers (11th Airborne Division) and guerrilla forces on a daring raid on the Los Baños prison camp to rescue the Japanese held captives. 

You must lead your squads, after hopefully surviving the danger and threat of their airborne and amphibious landings, across to the camp, and engage the enemy. You must secure prisoners and escape before the enemy reinforcements arrive.

This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/mattwhite-wargames/saving-angels-ww2-solitaire-wargame

Devil of a Job

a WW2 solitaire print and play wargame where you are in command of a group of British Airborne on a daring raid in enemy-occupied France on D-Day to capture and hold two key strategic bridges. As part of Operation Tonga these were key objectives that had to be captured intact, to help allow Allied troops to break out from the landing beaches. 

You must lead your squads, after hopefully surviving the danger and threat of their glider landings, across to the bridges, and engage the enemy. You must secure those bridges, remove enemy explosives on the bridges and then defend them from enemy counter attacks before the allied reinforcements arrive. The game includes the two famous bridges - both the bridge at the Caen Canal (which became later known as the Pegasus Bridge) and also the bridge at the River Orne. You can either play them separately or combined. 

This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/devil-of-a-job

Operation Biting

A WW2 solitaire wargame where  you are in command of a group of British Airborne on a daring raid in enemy-occupied France to steal some new top secret radar. Also known as the Bruneval Raid the radar is defended by an enemy garrison, set against a snow laden cliff top. You must lead your squads, after their parachute drop, across the cliff tops and engage the enemy. On finding the radar you must then take the critical parts before escaping off the cliff tops to the beach below before being rescued by the Royal Navy. This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/operation-biting

and the boardgamegeek entry is:

https://boardgamegeek.com/boardgame/428366/operation-biting

For an Impressions from the Player's Aid please check out:

https://theplayersaid.com/2024/11/29/first-impression-operation-biting-print-and-play-from-matt-white/

Today Another Battle

A solitaire wargame where your choices impacts every aspect of your command. Player decision making is at the heart of this print and play game. You command platoons of soldiers and armour across the Western Front landscape. You will encounter enemies, obstacles, good fortune and crippling bad luck at every turn as you try to reach your objective.  This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/the-road-chosen

and the boardgamegeek entry is:

https://boardgamegeek.com/boardgame/344015/road-chosen

The Road Chosen 

A solitaire wargame where your choices impacts every aspect of your command. Player decision making is at the heart of this print and play game. You command platoons of soldiers and armour across the Western Front landscape. You will encounter enemies, obstacles, good fortune and crippling bad luck at every turn as you try to reach your objective.  This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/the-road-chosen

and the boardgamegeek entry is:

https://boardgamegeek.com/boardgame/344015/road-chosen

Would Be Aces

A solitaire wargame where you command a flight of P-47 Thunderbolts on missions to destroy various enemy ground forces. As your pilots fly their planes across the Western European landscape they will encounter enemy ground forces, enemy aircraft, obstacles, good fortune and crippling bad luck at every turn as you try to reach the objective.  This is a standalone game in my series of WW2 print and play games. For more details on the original game please check out the Kickstarter page:

https://www.kickstarter.com/projects/1564988876/would-be-aces

and the boardgamegeek entry is:

https://boardgamegeek.com/boardgame/404067/would-be-ace

Thanks!

Please do not hesitate to ask with any questions. My WW2 art and game design Facebook page is

https://www.facebook.com/worldwarIIart/

I'd also like to take this opportunity to thank the countless individuals who have supported and helped me with this project. In particular I'd like to thank all my supporters, players of my games, followers on my Facebook page, family and friends.

There are too many people to mention but the game and history education resources online are second to none so I want to say a big thank to the particular sites, Facebook pages and groups whose members I am incredibly grateful to:

Playersaid.com, No Enemies Here, Solitaire Wargames, Wargamers, & Boardgamegeek.com.

Through games and my art my mission is to help keep World War 2 history alive.

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