The Establishment: Inner Workings of a Secret Cabal
Voir la campagneStatut actuel
Fonds récoltés : 7 787 €
En bref · fiche BoardGameGeek traduite
Un jeu de rôle basé sur des cartes et axé sur l'histoire, qui met en scène une société secrète contrôlant l'avenir d'une humanité explorant l'espace. Alliant les meilleurs éléments d’un jeu de rôle aux avantages d’un jeu de cartes, The Establishment propose un gameplay axé sur l’histoire et basé sur des cartes qui ne nécessite pas de maître de jeu, ce qui permet à tous les joueurs de participer. Il est ainsi idéal aussi bien pour les débutants en jeu de rôle que pour les joueurs confirmés. Comme dans la plupart des jeux de rôle, les joueurs ne doivent pas atteindre des objectifs basés sur des points pour gagner : le but est de diriger sa faction et de mener l’histoire à une conclusion appropriée. La partie se déroule en quatre manches. Les joueurs choisissent une voie qui leur convient à l’aide de cartes « scénario ». Ils débattent, concluent des accords et soutiennent les autres en jouant des cartes « influenceurs ». Une carte « société », représentant les caprices de la société, peut faire basculer le cours de l’histoire. — description du concepteur
Présentation de la campagne
Introduction
The game is for 3-5 players and runs between 1-2 hours.
How to Play
The game is played over four rounds. On the storyline cards, players choose a side. Players debate, make deals, and support others by playing influencers. A society card, representing the whims of society, may swing the story's direction. For full details on the game, read the rulebook.
Players choose their faction and receive seven influencer cards and select description cards that help them roleplay their faction.
Each round has three branching storylines. A single storyline card gives players information about the current situation and two options to vote on. Players place their influencers on the side they favor on any of the three storyline cards.
Resolve each storyline by adding the value of each influencer, any experience points, and any matching realm icon bonuses. A society card, representing the whims of the people, can drastically change the landscape. Events on the cards have lasting repercussions in the realms of influence. Specific realm icons are cancelled, and none of the influencer’s bonuses count. A bonus is added to one side.
The game ends after four rounds when all storylines have concluded with an epilogue. Players are encouraged to discuss how the epilogues affect their factions.
What's Included
The game includes:
- 93 Storyline Cards
- 35 Influencer Cards
- 35 Sleeves
- 40 Transparent Experience Cards
- 38 Description Cards
- 16 Society Cards
- 5 Turn Order Cards
- 5 Faction Cards
- 1 Manual
Stretch Goals
Pledge Levels
What They Are Saying
"I've played this game several times and had so much fun. I especially loved getting into the heads of my faction members when deciding on paths to take - and then trying to influence the other players at the table." - Arletta Shenfield
"The number of branching storylines is just so impressive -- these stacks of cards are daunting to look at, in a good way -- look at all the narrative potential in here! It was fun to have a straightforward incentive to play both sides of a conflict via the levelling up system.
"This is such a great game to do what games are designed to do - have fun! Mechanics are great and light and lead to some really good roleplaying and banter, and the stories are always interesting. Lots of replayability too." - Alex Becker
About the Designer
Now, I need your help to make this game a reality. I've got most of the game design and art mostly completed, but I need funds for the first print run and shipping. Plus, there's some more art and graphic design that I would love to add. If we raise enough, I can add cool features like extra storylines, new factions, or a story reading app!
I'd be so grateful if you could pitch in and support The Establishment. Together, we'll dive into an epic adventure full of choices and secrets. Let's make it happen!
Timeline and Shipping
In the meantime, I can put any finishing touches on the stories, layout, and design of the game. Once the artwork is done, I will be adding the newest members of the cabal into the game. I am anticipating this work to be completed in the first quarter of 2024.
Once files are sent to the printer, it will take a couple weeks to receive a proof. My main concern is ensuring the sleeves and the plastic cards will work right for the game. I am hopeful there won't be too much back and forth with that, but it could hold things up if there is unanticipated issues.
Production varies between two and three months. It will then take about 6 weeks to receive it in the United States. Once we receive the game, shipping to backers can begin. The estimated date for this is September or October 2024.
Shipping will be calculated at the end of the campaign through the pledge manager. I know there is nothing worse than being really excited for a game, and then realizing you have to pay more to get it shipped. However, the reality is that I need to charge for the shipping to keep the game reasonably priced. I will keep communication open and honest about that cost as soon as I know what it will be. As of October 2023, the estimated shipping cost is $10-14 for US-based shipping.
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