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Couverture de RIFTLANDS

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Follow to keep updated with news and changes that will come before the campaign even starts! Every week we will post new content about the game in the campaign.

  

Ai Disclaimer

Ai Disclaimer

Art and Illustration Process

Our illustrations begin with AI-assisted concept generation, which serves as a visual foundation for each piece. From there, every image is carefully refined, edited, and artistically unified to achieve a cohesive and intentional visual identity.

Our lead artist, Samuel Diniz, manually overpaints and reworks each illustration, ensuring that the final result carries a consistent painterly quality and removes any raw AI artifacts.

All graphic design, layout, and final assets are fully human-directed and crafted with precision.

Transparency matters to us — and we want you to understand exactly how the art comes to life.

Why AI?

We are a passionate indie team of three.

Using AI allowed us to create over 50 illustrations, helping us bring this world to life in a way that would otherwise be unfeasible due to time and cost constraints.

This approach enabled us to move from idea to reality — without compromising ambition.

Our Process

Daniel (Game and Graphic Designer)

  • Creates initial visual directions using AI as a briefing tool — establishing composition, mood, and narrative intent.

Samuel (Artist)

  • Manually refines each piece through overpainting and detailed retouching, ensuring artistic consistency, depth, and a handcrafted finish.

Thiago (Sculptor)

  • The final pieces created by Samuel serve as the foundation for our sculpting process, allowing us to transform each illustration into beautiful, highly detailed miniatures that bring the world of RIFTLANDS to life.

Pedro Moura (Game Developer)

  • Brings all Daniel's crazy ideas to life balanced and ready to play.

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