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Explosion in the Laboratory

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En bref · fiche BoardGameGeek traduite

« Explosion in the Laboratory » est un jeu de 27 cartes où il faut tenter sa chance : vous mélangez des produits chimiques pour créer des composés précieux tout en essayant d’éviter une explosion majeure ! Se déroulant dans l’univers de « Fire in the Library », il reprend le principe de prise de risque et la stratégie du jeu de base, mais dans une version scientifique compacte et facile à transporter ! Dans Explosion in the Laboratory, vous incarnez tous des chimistes qui mélangent des composés dans un laboratoire expérimental. Attention ! Une imprudence pourrait provoquer une catastrophe. Un incendie serait particulièrement malvenu, car une bibliothèque se trouve non loin de là. Au cours de la partie, les joueurs tentent à tour de rôle de marquer des points en suivant un ordre défini de phases : planification, mélange de composés, comptabilisation des béchers et déclenchement de mélanges instables. La phase de planification permet aux joueurs de jouer des cartes de capacité spéciale à usage unique (cartes « processus ») pouvant influencer le score de leur tour. Lors de la phase de mélange des composés, les joueurs posent des cartes « produits chimiques » tirées du paquet afin de déterminer quels produits ils doivent mélanger en fonction du niveau d’incendie dans le laboratoire (plus le niveau d’incendie augmente, plus les mélanges deviennent volatils). Les substances chimiques mélangées peuvent être placées dans vos flacons disponibles pour le tour, et le processus se répète jusqu’à ce que vous décidiez de vous arrêter pour marquer des points ou qu’une explosion soit déclenchée par un mélange instable résultant de certaines combinaisons de substances chimiques dans vos flacons. Plus vous parvenez à mélanger de substances chimiques en toute sécurité, plus vous marquez de points, mais la chance peut vous faire défaut si vous mélangez les mauvaises substances, provoquant une explosion (et mettant fin à votre tour sans que vous ne marquiez de points). Les cartes « bécher » placées au centre de la table servent de chronomètre de jeu et indiquent le niveau d’incendie ainsi que le potentiel de score des mélanges. Au fur et à mesure que les joueurs marquent des points grâce aux béchers et à la fin de chaque manche, les cartes « bécher » tournent, modifiant ainsi la valeur en points des produits chimiques que vous avez mélangés, tout en rapprochant la fin de la partie : en effet, dès qu’un bécher atteint son point d’ébullition, cela mettra fin à la partie de manière explosive et abrupte. Le joueur ayant marqué le plus de points tout au long de la partie remporte la victoire. — description fournie par l'éditeur

Présentation de la campagne

Introduction



In Explosion in the Laboratory, players are junior chemists mixing compounds in an experimental laboratory. The more volatile the compound, the more it helps in research, but too much volatility can lead to disaster.  A fire would be unfortunate, as there is a library not too far away... 

Explosion in the Laboratory is a push-your-luck microgame in which you mix chemicals into compounds to score points for both Intuition and Research. The player with the highest combined point total when the game ends wins!


Explosion in the Laboratory is the prequel to Fire in the Library, our most popular game, which is getting a second edition! It's definitely been a fan favorite, and it's getting a graphical revamp to be even more thematic!

Fire in the Library has been a favorite for many and the below video goes into details on just why that is! 


What's in the Game?



How to Play

Below is a How to Play video for Explosion in the Laboratory:



Explosion in the Laboratory Overview
At the start of the game, all players start with one process card, and the Danger Level is at a very safe level of one. This means that the odds of selecting a more volatile chemical are rather low! The higher the Danger level, the higher the chance the chemical selected will be volatile and result in an unstable mixture. 



As players take their turns, they go through up to four different Phases: Turn Planning, Mixing Compounds, Beaker Scoring, and Unstable Mixtures. The first Phase, Turn Planning, is very simple: if the active player has a Turn Planning Process card they'd like to use, they may; otherwise, go straight into Mixing Compounds. 


(the above video should be referencing the 1 Danger Level card, not the 3 Danger Level card.) 

Phase Two is Mixing Compounds, which lasts until the player either chooses to stop mixing chemicals —moving on to the Beaker Scoring Phase— or the player mixes a volatile chemical, creating an unstable mixture. Players mix chemicals by shuffling the Lab cards, laying them out in a row, and adding the leftmost and rightmost numbers. Finally, the vial with this number on the Lab card with the current Danger Level shows which chemical you'll receive. Here's hoping it works out!



Beaker Scoring earns the player points, can increase the value of scored compounds, and allows the player to get a process card (if scoring a full Blue or Yellow flask). Players can choose to enter this Phase, but Beaker Scoring automatically occurs once they've filled three flasks. All compounds scored cause the associated beaker to rotate, making it worth more points and pushing the game closer to the end. 



The last Phase occurs if you make an unstable mixture by receiving a second red chemical or a single black chemical later than the first turn. The player gains no points, but instead draws a process card, setting it to the side of their choice. 



At any point during their turn, players may play a process card in their possession (if the Phase on the card matches the current Phase). Process cards can gain the player more points, change their luck, and do many other things!


At the end of the round, the Beaker with the lowest index number is rotated. When a compound explodes, the game is over! The player with the most points is the winner. If no compounds explode, start a new round, with players taking turns based on who has the fewest points. 

Rules and Print and Play
The rules are here (the rules are not complete nor do they have graphic design):  Rules Link

The print and play is here (the print and play does not feature final artwork, graphic design, or final balancing):  Print and Play Link  

What People are Saying About Explosion in the Laboratory



























First part is an interview with Corey and a top 5 list. Gameplay of Explosion in the Laboratory starts around 1:36

Fire in the Library Reprint

Graphic Design Not Final


Explosion in the Laboratory is the prequel to Fire in the Library. It is the more portable version of our most loved game! Fire in the Library is similar, but supports additional players, involves players drawing books from a bag, and has a variety of tools to change up the game. It features a blend of push-your-luck elements that seamlessly blend with the strategy of playing tool cards wisely.

Below is a How to Play video for Fire in the Library:

Fire in the Library is getting another print run and an update while we're at it! The graphic design and iconography are getting an update, as is the scoreboard. It's still the game that we're known for, just a bit more thematic and clearer than before.

First Edition of Fire in the Library


Rules

You can view the first edition rules here and the in progress second edition rules here. 

Reviews of Fire in the Library

Click for the Review

Click for the Review

Click for the Review

Click for the Review

Click for the Review

Click for the Review


Learn More
There's been a ton of reviews of Fire in the Library, which you can see more of on the previous Kickstarter page and on our website! 

Reward Levels


Retailers


We would love to support game stores by offering the Kickstarter versions of Explosion in the Laboratory to retailers during the campaign. Back the project at the retailer level for $45, and we'll contact you closer to when we ship out rewards to get a count of games that you wish to get! An invoice will be sent to you before we ship your rewards.

Shipping is free for retailers in the US, $10 for retailers in the rest of the world.

Shipping


We will charge shipping after the campaign ends. This ensures you get charged the shipping you deserve. No more, no less.

By doing this, we are able to factor in your pledge tier, add-ons, and any additional fancy things that may occur during the campaign. However, we can offer estimated shipping costs. Below is the estimated pricing for one copy of the game.



*We are currently not planning to ship to the following areas: Mexico, Brazil, and Russia.

Please keep in mind these are estimates and there can be slight variations from country to country. Also, the more items you purchase, the more shipping will cost. If you have any questions, please email us at [email protected].

To order a second copy of Explosion in the Laboratory, add an additional $9 to your pledge with no additional shipping cost.

We are happy to discuss group orders, but these need to be handled on a country-by-country basis. Please send us an email to [email protected] including your country and the number of copies you'd like to start the conversation.

Timeline


This is a tentative timeline, as there can always be delays! This should give a good idea on when Explosion in the Laboratory will get to you, though! Things could always go better than this, but I try to keep things realistic as no process goes perfectly. 

Weird Giraffe Games

Explosion in the Laboratory is the twelfth project by Weird Giraffe Games.

Weird Giraffe Games was founded to create games that are easy to learn and play, but layered with strategy.

The Explosion in the Laboratory team is comprised of the following people:


We're looking forward to talking to you throughout this campaign and beyond! Please feel free to reach out to us directly, in the comments, or via a variety of methods on social media if you have any questions, comments, or concerns. We would love to hear from you!

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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