Darkness of Dracula
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The shadows are spreading across the British Isles.
Count Dracula moves unseen through fog-shrouded cities, remote villages, and rugged coastlines, leaving behind only fear, disappearances, and whispered rumors.
Only a handful of people know the truth.
Led by Professor Van Helsing, the Hunters begin a desperate race to uncover Dracula's trail before darkness engulfs the British Isles. But the Count is never alone. His loyal Disciple, Renfield, serves his every command, while Lucy Westenra, transformed into a powerful vampire, fights at his side.
Darkness of Dracula is a gothic horror hidden movement board game for 2 to 6 players, where both factions can be played in teams, creating a whole new way to experience the hunt.
Inspired by Bram Stoker's immortal novel, it combines deduction, asymmetric gameplay, iconic characters, and cooperative strategy into an unforgettable hunt.
Will you embrace the darkness as Dracula and his followers, or join the Hunters in the race to stop them before it's too late?
5 Reasons to Follow this Project
Overview
Powered by the DvC System
Darkness of Dracula is powered by the DvC System, originally developed for Detectives Vs Criminals.
Want to discover the game where it all began and see the system in action?
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Characters
Game presentation with Designer and Art Director (Video)
Join game designer Luca Maragno and art director Mathias Mazzetti as they introduce Darkness of Dracula, a gothic horror hidden movement board game inspired by Bram Stoker’s immortal novel.
Discover what makes this team-based experience unique, explore its gameplay and iconic characters, and take a behind-the-scenes look at the creative process that brings Dracula’s dark world to life.
The Team

DAM Things is a board game development team born from the belief that the sector will be increasingly central to the world of entertainment. The founders are communications professionals and passionate gamers. DAM Things aims to develop innovative board games for all types of audiences, with great attention to aesthetics.
DAM Things developed Ride, Diabolik - Heists and Investigations, Diabolik Stories, Miasma Chronicles and Viking Route and curated the graphic design of several successful titles.
Luca Maragno, game designer
I'm a nerd who worked as a journalist for several years, writing about cinema, video games and technology. I've been inventing board games since elementary school and I've been working on them professionally for a while now. I'm an excellent detective and I give criminals no respite. Especially Mathias.
Mathias Mazzetti, art director
I'm a designer who works not only in the world of board games, but also for cinema, creating posters and home video editions for collectors. I love board games, I started building them when I was a child and I've never stopped! I like to create well-hidden robberies in the shadows, even the best detectives like Luca have trouble following my traces.
Luca Canichella, product manager
Yes, another Luca. Italian parents were probably in lack of creativity back in the 80s. Serial traveller, movie enthusiast, I play always the outsider role, that one saying the wrong thing in the wrong moment. My cent in the boardgaming business? Getting it right! But, in the best possible quality, and knocking at your door way before you can expect.
Illustrator
Paveway Design Studio is a dedicated concept art house driven by a team of passionate artists with extensive experience in the concept design industry. Our mission is to deliver exceptional design solutions that elevate your entertainment products to their full creative potential.
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