Amboria: World Under Starlight - Last Chance!
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Temps restant :
Dernières heures
(fin le 09/01/2026)
Welcome to the World Under Starlight
The Ambori are the people of Sky, Forest, and Water. They trace their lineage back to Lanenomen, the last of the lords of Starland who came out of the West with a great host, and thence to Feihoth himself, the first star to glimmer in the Western sky.When Sencan built his city amid the sacred grove of cypress trees that surrounded the holiest of all hills, he established a kingdom and lineage to last the ages.For three eons of the world the heirs of Sencan reigned, wielding the Hurorupeim—the living sword which Sencan forged long ago in the deep places of the earth, which would serve no master but him.But thirty years ago, the Living Sword was lost. The crown prince Galal was betrayed and delivered into the hands of ancient enemies. Now, a usurper sits the throne, and the kingdom begins its slow decline into chaos and madness.Beasts strange and fell stalk the northern moors.Around the cities of the Archipelago, strange horrors with many eyes hunt the Deep Men once again.
High Adventure & Culture Creation
The Heroes
A Knight of the Red Fang, banished from his island fortress until he fulfills an ancestor’s oath…
A Priestess of the Sacred Well, searching for the source of impurity poisoning the land…
A Deep Man, searching for a cursed treasure in the lightless depths of the Amborian Sea…
A Star-singer from the Leopard Isles, doomed to hear the heartbreaking song of the Stars…
A Treasure-hunter from the Northern Moors, seeking the sacred amber which grows in the Withered Wood…
The player characters are challenged to become something more than merely Adventurers—to put down roots, create works of art, patronize shrines and holy sites, enrich the communities of the present with the treasures of the past, and protect the weak and less fortunate.
Of course, player characters can also reject this and choose to walk a path of self-interest or seek to dominate and control others. If they do this, succumbing to the lure of power and the corruption of their time, the communities they sought to nurture and now seek to rule will wither and die. The choice is up to you…
The key mechanic of the Clash system involves the use of Clash Points, a narrative currency that reflects the ability of your character to act heroically in dangerous moments. Clash Points can be spent to increase precision and damage, perform powerful rituals, and defend or even counterattack when the enemy has you in their sights.
With Clash, there’s no sitting passively, waiting for it to be your turn and hoping the bad guys decide not to attack you. Everyone can act and react dynamically, without gameplay getting bogged down in an overwhelming number of actions and choices.
Clash is a system designed to be as much fun for the person running it – called the Loremaster – as it is for the players. Each monster has a unique and evocative attack chain, keeping the combat interesting and the players on their toes.
Dangerous combat, scarring rolls, and push-your-luck mechanics mean you’ll never have to force something dramatic to happen—the players’ choices will do that for you.
Low Magic, Deep Myth
This focus makes Amboria: Roleplaying in the World Under Starlight different from most fantasy roleplaying settings. Taking its cues from real-world examples of cultural mythmaking such as the Aeneid and the Kalevala, Amboria is based on a series of long-form narrative poems.
Each of the three adventures included with Amboria, as well as the Thunder in the North Campaign book, contains detailed liturgical and mythological notes, aimed at helping Loremasters bring to life a vivid sense of place and belonging.
Pledge Tiers
Add-ons
A Living Epic
Stretch Goals
Last Chance
- Book of Odes 1 & 2
- The Secret of Rose Courts (Solo Adventure)
- The Bell of Time (Adventure 1)
- Bestiary Cards
- The Isle of Madness (Adventure 2)
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